Uploaded to the Cloud

Kate Hollenbach

Uploaded to the Cloud is a generative, browser-based work in which a computer imagines a sky made of data. Dynamically generated clouds gently move across the frame of the browser window, representing various types of data that can be transmitted by the internet. The clouds are an abstraction of iconography commonly used to represent data and user interactions on the web: likes, hearts, bookmarks, mail envelopes, chat bubbles, alerts, and more. The work is a playful meditation on the metaphors used to describe the transmission of data and its relation to body and place.

uploadedtothecloud.com


Kate Hollenbach is an artist, programmer, and educator based in Denver, Colorado. She creates video and interactive works examining critical issues in user interface design including data collection and surveillance. Her art practice is informed by years of professional experience and as an interface designer and product developer. Kate is an Assistant Professor of Emergent Digital Practices at University of Denver and serves on the Board of Directors for the Processing Foundation.

To Show One’s Hand.

Gabin Cortez Chance

A multi-layered 8k video dealing with Ideas of Language, Gestalt philosophy and psychology, madness, mental health, artistic mysticism, and images of hands and their prevalence in the earliest known examples of Art.


Gabin Cortez Chance

Born in Fresno, California in 1976. Graduate of The School of the Museum of Fine Art, Boston. Currently living in Los Angeles. Primarily working in Video over the past 10 years. My Videos are multi-layered constructs, digital artificial panoramas. Using a mixture of Hollywood classics, found footage, and video shot by myself to create what I call Super Narratives of the Hyper-Real. My videos generally have a Philosophical, and Sociological twist influenced by the current world political landscape. I am not objective, I most certainly have an agenda. Like many before me, I have Utopian dreams. Dreams that most people believe to be impossible, and unrealistic. And maybe these people are correct, but they are my dreams never the less. My videos are a poor attempt to visualize these dreams for others to appreciate, and possibly learn from. And all though I still have a long ways to go to actualize these dreams, with each video, I feel I get a little bit closer to my goals of Simulacrum.

The Care and Feeding of Your AI

Joshua Westerman

The Care and Feeding of Your AI is an audiovisual environment cobbled together from various open source facial recognition APIs, facial generation APIs and PureData. The project considers the shape and form of “neutrality” within AI and machine learning schemes and how those neutral ideas can have disastrous effects on various marginalized populations.


Joshua Westerman is a Colorado based interdisciplinary artist and musician who works with installation art, graphic scores, field recordings, appropriated content, improvisation, and video. His work utilizes and critiques emergent media and aesthetics while still showing a fondness for established disciplines. He experiments with algorithmic art and has explored issues like alienation and intimacy in the contemporary social and political contexts brought about by the ubiquity of digital technology.

Josh is a graduate of California Institute for the Arts where received an MFA in Experimental Sound Practices and Integrated Media. He is currently attending the University of Colorado Boulder where he is a PhD candidate in Critical Media Practices. His mentors are Laura Steenberge, Tom Leeser, Clay Chaplin and Andrew Macintosh. He has had works premiered by Iris Sidikman, Thomas Sturm, the Calarts Ensemble, SICPP ensembles and at the New Music Lab in Montreal.

The Audio Composting app

August Black

The Audio Composting app is an engine used for decomposing existing acoustic and sonic waste into new organic material to fertilize and improve the sonic imagination. Humans from different backgrounds, identities, and natural habitats speak into their portable microphones (aka mobile phones) to simultaneously feed the system with acoustic content. The incoming sonic material, fed remotely through the network from near and far, is mixed together into an ongoing frippertronic mulching process that is synchronized across all devices. The result is a sometimes rhythmic, sometimes cacaphonic, assemblage of hoots, howls, whistles, stomps, bomps, and thwamps.

https://compost.listen.center/


August Black is a hybrid practitioner of art, design and engineering. He makes experimental spatial and acoustic situations, often by building his own technological artifacts and instruments in hardware and software. His past work focused on live networked audio, mixing FM radio with user input through online software. His current interests span the fields of the philosophy of technology, software studies, techno-politics, peer-to-peer networking and AI/machine learning. In the past, he’s been a member of arts organizations such as the ORF Kunstradio and the Ars Electronica Futurelab, as well as a former member of the engineering team at Cycling ‘74, makers of Max/MSP. He has shown works at festivals and venues such as Ars Electronica Festival, Dutch Electronic Arts Festival, Wave Farm, Transmediale, Pixelache, LA Freewaves, Piksel Festival, Polar Circuit and the Tasmanian Museum of Art, among others.He earned a BFA at Syracuse University and was an NSF IGERT Fellow at UC Santa Barbara, where he completed an MS and PhD. He’s taught media and art classes at UC Santa Barbara, University of San Francisco and CU Boulder, where he serves as Assistant Professor of Critical Media Practices.

https://august.black

Hope springs eternal

Espen Tversland

Abstract video animation installastion (1-4 projections on silk cloth) made by Mandelblub 3d with sound (Andreas Nelson og Gyrid Nordal Kaldestad).


Espen Tversland (b. 1970) lives and works in Brønnøysund. Tversland graduated from the Norwegian Academy of Fine Arts 1998-2002. He studied 3d animation and video art under Kjell Bjørgeengen and Dagmar Demming. Tversland has participated and won jury prizes at three different regional exhibitions. He made his debut at the Autumn Exhibition in 2003, and this year is one of the artists selected to participate in the Atomic Exhibition of Northern Norway. In recent years, Tversland’s video works have been shown around the world at various film, art and technology festivals; including “Punto y Raya”‘s world tour with selected video works in 2018, Besides the screens in Brazil in 2019 and the upcoming Noosphere arts Rooftop series We are nature in New York in 2021.
He is motivated by science, spiritual experiences, emotions, phenomena, and materials that he collects and processes. He asks big and small questions based on human intervention in nature. The art is process-driven, and the works often take the form of photos and videos.

Futurabilities

Azahara Cerezo

A bot programmed to read parts of “Futurability. The age of Impotence and the horizon of possibility” (2019) to other chatbots, who answer and progressively learn from the conversation. In this book, Franco “Bifo” Berardi analyzes the global order that shapes our politics and our imagination, proposing that the key to a radical change lies in the cognitive work and its relationship with technologies. “Futurabilities” explores human-automatic conversational possibilities around the current context of connected solitudes. This online action was developed in 2020 and takes as reference a previous project entitled “A connected robot of one’s own”, which was shown in the frame of Piksel Festival in 2014.


Azahara Cerezo researches the particularities and contradictions of the territory, whose physical dimension is liquefied by digitalising processes of global scope. She has exhibited individually at Bòlit Contemporary Art Centre (Girona), Centro de Arte La Regenta (Las Palmas) and MAL (Sevilla). Her projects have been shown in group exhibitions such as “Juntos aparte” (Bienalsur. Cúcuta, Colombia), “Creativate” (National Arts Festival, Makhanda, South Africa), “We are as Gods…” at Nieuwe Vide (Haarlem, Holland), “Provincia 53” at MUSAC (Leon, Spain) or “Especies de espacios” at MACBA (Barcelona).

Drought

The climate catastrophe is causing rains to fail in various places. When wet mud dries, it shrinks and cracks, exposing more surface area to the drying air. In this way the cracks multiply, culminating in dust blown away on the breeze.


Claude Heiland-Allen is an artist from London interested in the complex emergent behaviour of simple systems, unusual geometries, and mathematical aesthetics.
From 2005 through 2011 he was a member of the GOTO10 collective, whose mission was to promote Free/Libre Open Source Software in Art. Since 2011, Claude has continued as an independent artist, researcher and software developer.
His current main projects include various deep zooming tools for 2D escape time fractals, and musical performance live-coding sounds in the C programming language.

https://mathr.co.uk

Precipitating Dread [PPT-Dread]

Dominic Aidan Vetter [leclerq]

With this project I aim to alter the aggregate state of atmospheric dread that dissipated through the now deleted twitter feed of former President Donald Trump and crystallize it into a visually intriguing and possibly psychoactive substance. The project is currently still in development and I am looking for input. I am especially interested in movie suggestions to integrate into the visualization process. The archive generated by PPT-Dread can be viewed on my website: leclerqs-abode.com/ppt-dread

This archive contains approximately 36,000 images, segmented into monthly sub-archives which can be individually accessed by clicking the menu symbol on the left. The archive is in reverse chronological order. There is an analysis display image for every tweet. Each relevant analysis display image is to be found to the right of the corresponding linear gradient lattice. See ‘Method‘ for more detailed information on the analysis process and ‘Concept‘ to better understand what this project is all about.

I have made a short screencast demonstrating the usage of the PPT-Dread web archive and added it as a resource. If you prefer the video can also be watched on YouTube: https://www.youtube.com/watch?v=9jrXokpYwUk

The menu icon on the left shows a list of the current archives content, as well as the archive and data overview loader. To the right, the infinity symbol toggles the full screen mode [best way to view archive on a mobile] and the star symbol in the top righthand corner can be used to hide the UI if undisturbed image viewing is desired. It is possible to zoom all of the images infinitely since they are all SVG files. I advise against spamming the buttons, however, since things will slow down if you do that. Clicking on the arrow between the +/- buttons returns the image to its original size and position. The images are draggable.

This is my GitHub profile: https://github.com/13c13rq

For movie suggestions or general contact feel free to write to PPT-Dread at riseup dot net 🙂


Dominic Aidan Vetter [leclerq]

I studied conceptual art and sculpture under Rita McBride at the Kunst Akademie Düsseldorf and graduated in 2017. My artistic practice evolves around the aesthetics of atmospheres, and how paradigm shifts in perception can evoke cognitive dissonance. I attempt to reflect and alter states of thought through my artistic process, be this through literary, computational or performative means. My code is embodied by the fictional entity leclerq, an alter ego of sorts that came into being in 2016 when I was writing scripts for a performance. I appropriated the name from a side character that appears in an East German Science fiction novel that I was reading at the time. Nowadays I no longer really think of myself as an artist, but rather as an aspiring info architect.

Minus

Ben Grosser

Despite their lofty mission statements, today’s big social media platforms are centrally focused on one singular concept: more. These capitalistic software machines are designed to stoke a pervasive and ever-increasing cycle of production and consumption for the purposes of growth and profit. To accomplish this they leverage data and scale to produce signals and interface patterns that keep us engaged, promising connection and joy in exchange for increasing shares of our time and attention. The platforms embed within us the idea that our own sociality is best evaluated and understood through quantity. They reconfigure our sense of time in ways that can make minutes or hours ago seem old. And their personalized feeds teach our brains that the only content worth watching or reading is that which we can already imagine. In its tireless pursuit of users and data and wealth, big social media sacrifices human agency and potential on the altar of more.

But what if social media wasn’t engineered to serve capitalism’s need for growth? How might online collective communication be different if our time and attention were treated as the limited and precious resources that they are? Minus is an experiment to ask these questions, a finite social network where users get only 100 posts—for life. Rather than the algorithmic feeds, visible “like” counts, noisy notifications, and infinite scrolls employed by the platforms to induce endless user engagement, Minus limits how much one posts to the feed, and foregrounds—as its only visible and dwindling metric—how few opportunities they have left. Instead of preying on our needs for communication and connection in order to transform them into desires for speed and accumulation, Minus offers an opportunity to reimagine what it means to be connected in the contemporary age. The work facilitates conversation within a subtractive frame that eschews the noise and frenzy for a quieter and slower setting that foregrounds human voices, words, and temporalities. Though it may be disorienting at first to navigate an online social space devoid of the signals and patterns Silicon Valley uses to always push for more, Minus invites us to see what digital interaction feels like when a social media platform is designed for less.


Ben Grosser creates interactive experiences, machines, and systems that examine the cultural, social, and political effects of software. Exhibition venues include Eyebeam in New York, Somerset House and the Barbican Centre in London, Centre Pompidou in Paris, SXSW in Austin, Museum of Modern Art in Moscow, World Museum in Liverpool, Museu das Comunicações in Lisbon, Museum Kesselhaus in Berlin, Science Gallery in Dublin, Japan Media Arts Festival in Tokyo, IMPAKT Festival in Utrecht, and the Digital Arts Festival in Athens. His works have been featured in The New Yorker, Wired, The Atlantic, The Washington Post, The Los Angeles Times, PBS, Fast Company, Hyperallergic, BBC, The Telegraph, Le Monde, Corriere della Sera, Der Spiegel, El País, and Folha. The Guardian (UK), writing about his recent film ORDER OF MAGNITUDE, said “there will be few more telling artworks [from] the first decades of this century … a mesmerising monologue, the story of our times.” Speaking about his social media-focused projects, RTÉ (Ireland) described Grosser as an “antipreneur.” Slate referred to his work as “creative civil disobedience in the digital age.” Grosser’s artworks are regularly cited in books investigating the cultural effects of technology, including The Age of Surveillance Capitalism, The Metainterface, and Investigative Aesthetics, as well as volumes centered on computational art practices such as Electronic Literature, The New Aesthetic and Art, and Digital Art. Grosser is an associate professor of new media in the School of Art + Design and co-founder of the Critical Technology Studies Lab at the National Center for Supercomputing Applications, both at the University of Illinois at Urbana-Champaign, USA. https://bengrosser.com

fake or far away

Becky Brown

“fake or far away” is your number one source for information, conversation, relaxation, and value. We’re bringing you the hot-button issues in a chilled-out setting, where you and a friend can determine what’s really going on out there without killing the vibe. Experience the news hands-on, and determine how we all feel the old fashioned way––market sentiment. Discover the joys of communication, and determine what language you can and can’t afford to keep. You’ll get to the bottom of whatever really matters – that’s our guarantee!


Becky Brown is a composer, harpist, artist, and web designer, interested in producing intensely personal works across the multimedia spectrum. She focuses on narrative, emotional exposure, and catharsis, with a vested interest in using technology and the voice to deeply connect with an audience, wherever they are. She is currently pursuing graduate studies in Composition and Computer Technologies at the University of Virginia.