Eirian Friedkin – everything gets eaten

Eirian Friedkin

A white canvas displays ever changing, and linked phrases of three words in black font. A handful of popular nouns where chosen at random and are combined as such to allow the viewer to draw (unexpected) connections between different concepts and how one may very well degrade another.


Eirian Friedkin exists and does things. Sometimes it may be called art.

Minus

Ben Grosser

Despite their lofty mission statements, today’s big social media platforms are centrally focused on one singular concept: more. These capitalistic software machines are designed to stoke a pervasive and ever-increasing cycle of production and consumption for the purposes of growth and profit. To accomplish this they leverage data and scale to produce signals and interface patterns that keep us engaged, promising connection and joy in exchange for increasing shares of our time and attention. The platforms embed within us the idea that our own sociality is best evaluated and understood through quantity. They reconfigure our sense of time in ways that can make minutes or hours ago seem old. And their personalized feeds teach our brains that the only content worth watching or reading is that which we can already imagine. In its tireless pursuit of users and data and wealth, big social media sacrifices human agency and potential on the altar of more.

But what if social media wasn’t engineered to serve capitalism’s need for growth? How might online collective communication be different if our time and attention were treated as the limited and precious resources that they are? Minus is an experiment to ask these questions, a finite social network where users get only 100 posts—for life. Rather than the algorithmic feeds, visible “like” counts, noisy notifications, and infinite scrolls employed by the platforms to induce endless user engagement, Minus limits how much one posts to the feed, and foregrounds—as its only visible and dwindling metric—how few opportunities they have left. Instead of preying on our needs for communication and connection in order to transform them into desires for speed and accumulation, Minus offers an opportunity to reimagine what it means to be connected in the contemporary age. The work facilitates conversation within a subtractive frame that eschews the noise and frenzy for a quieter and slower setting that foregrounds human voices, words, and temporalities. Though it may be disorienting at first to navigate an online social space devoid of the signals and patterns Silicon Valley uses to always push for more, Minus invites us to see what digital interaction feels like when a social media platform is designed for less.


Ben Grosser creates interactive experiences, machines, and systems that examine the cultural, social, and political effects of software. Exhibition venues include Eyebeam in New York, Somerset House and the Barbican Centre in London, Centre Pompidou in Paris, SXSW in Austin, Museum of Modern Art in Moscow, World Museum in Liverpool, Museu das Comunicações in Lisbon, Museum Kesselhaus in Berlin, Science Gallery in Dublin, Japan Media Arts Festival in Tokyo, IMPAKT Festival in Utrecht, and the Digital Arts Festival in Athens. His works have been featured in The New Yorker, Wired, The Atlantic, The Washington Post, The Los Angeles Times, PBS, Fast Company, Hyperallergic, BBC, The Telegraph, Le Monde, Corriere della Sera, Der Spiegel, El País, and Folha. The Guardian (UK), writing about his recent film ORDER OF MAGNITUDE, said “there will be few more telling artworks [from] the first decades of this century … a mesmerising monologue, the story of our times.” Speaking about his social media-focused projects, RTÉ (Ireland) described Grosser as an “antipreneur.” Slate referred to his work as “creative civil disobedience in the digital age.” Grosser’s artworks are regularly cited in books investigating the cultural effects of technology, including The Age of Surveillance Capitalism, The Metainterface, and Investigative Aesthetics, as well as volumes centered on computational art practices such as Electronic Literature, The New Aesthetic and Art, and Digital Art. Grosser is an associate professor of new media in the School of Art + Design and co-founder of the Critical Technology Studies Lab at the National Center for Supercomputing Applications, both at the University of Illinois at Urbana-Champaign, USA. https://bengrosser.com

Precipitating Dread [PPT-Dread]

Dominic Aidan Vetter [leclerq]

With this project I aim to alter the aggregate state of atmospheric dread that dissipated through the now deleted twitter feed of former President Donald Trump and crystallize it into a visually intriguing and possibly psychoactive substance. The project is currently still in development and I am looking for input. I am especially interested in movie suggestions to integrate into the visualization process. The archive generated by PPT-Dread can be viewed on my website: leclerqs-abode.com/ppt-dread

This archive contains approximately 36,000 images, segmented into monthly sub-archives which can be individually accessed by clicking the menu symbol on the left. The archive is in reverse chronological order. There is an analysis display image for every tweet. Each relevant analysis display image is to be found to the right of the corresponding linear gradient lattice. See ‘Method‘ for more detailed information on the analysis process and ‘Concept‘ to better understand what this project is all about.

I have made a short screencast demonstrating the usage of the PPT-Dread web archive and added it as a resource. If you prefer the video can also be watched on YouTube: https://www.youtube.com/watch?v=9jrXokpYwUk

The menu icon on the left shows a list of the current archives content, as well as the archive and data overview loader. To the right, the infinity symbol toggles the full screen mode [best way to view archive on a mobile] and the star symbol in the top righthand corner can be used to hide the UI if undisturbed image viewing is desired. It is possible to zoom all of the images infinitely since they are all SVG files. I advise against spamming the buttons, however, since things will slow down if you do that. Clicking on the arrow between the +/- buttons returns the image to its original size and position. The images are draggable.

This is my GitHub profile: https://github.com/13c13rq

For movie suggestions or general contact feel free to write to PPT-Dread at riseup dot net 🙂


Dominic Aidan Vetter [leclerq]

I studied conceptual art and sculpture under Rita McBride at the Kunst Akademie Düsseldorf and graduated in 2017. My artistic practice evolves around the aesthetics of atmospheres, and how paradigm shifts in perception can evoke cognitive dissonance. I attempt to reflect and alter states of thought through my artistic process, be this through literary, computational or performative means. My code is embodied by the fictional entity leclerq, an alter ego of sorts that came into being in 2016 when I was writing scripts for a performance. I appropriated the name from a side character that appears in an East German Science fiction novel that I was reading at the time. Nowadays I no longer really think of myself as an artist, but rather as an aspiring info architect.

Drought

Claude Heiland-Allen

The climate catastrophe is causing rains to fail in various places. When wet mud dries, it shrinks and cracks, exposing more surface area to the drying air. In this way the cracks multiply, culminating in dust blown away on the breeze.


Claude Heiland-Allen is an artist from London interested in the complex emergent
behaviour of simple systems, unusual geometries, and mathematical aesthetics.
From 2005 through 2011 he was a member of the GOTO10 collective, whose
mission was to promote Free/Libre Open Source Software in Art. Since 2011,
Claude has continued as an independent artist, researcher and software developer.
His current main projects include various deep zooming tools for 2D escape time
fractals, and musical performance live-coding sounds in the C programming
language.

https://mathr.co.uk

Boogaloo Bias

Jennifer Gradecki, Derek Curry

Boogaloo Bias is an interactive artwork and research project that addresses some of the known problems with the unregulated use of facial recognition technologies, including the practice of ‘brute forcing’ where, in the absence of high-quality images of a suspect, law enforcement agents have been known to substitute images of celebrities the suspect is reported to resemble. To lampoon this approach, the Boogaloo Bias facial recognition algorithm searches for members of the anti-law enforcement militia, the Boogaloo Bois, using a facial recognition algorithm trained on faces of characters from the 1984 movie Breakin’ 2: Electric Boogaloo. The film is the namesake for the Boogaloo Bois, who emerged from 4chan meme culture and have been present at both right and left-wing protests in the US since January 2020. The system is used to search live video feeds, protest footage, and images that are uploaded to the Boogaloo Bias website. All matches made by the system are false positives. No information from the live feeds or website uploads is saved or shared. Boogaloo Bias raises questions about automated decision making, public accountability and oversight within a socio-technical system where machines are contributing to a decision-making process. Facial recognition technology allows for the quick surveillance of hundreds of people simultaneously and the ability to automate decisions using artificial intelligence, establishing a power structure controlled by a technocratic elite. Rather than providing a solution for how to improve facial recognition, the project pushes the logic behind the current forms and uses of facial recognition in law enforcement to an extreme, highlighting the absurdity of how this technology is being developed and used. Boogaloo Bias is made using only open source software, including OpenCV, Flask, dlib, Pillow, and the Python face-recognition module.
https://www.boogaloo-bias.art/


Jennifer Gradecki is an artist-theorist who investigates secretive and specialized socio-technical systems. Her artistic research has focused on social science techniques, financial instruments, dataveillance technologies, intelligence analysis, and social media misinformation. Gradecki has presented and exhibited at venues including Ars Electronica (Linz), ISEA (Barcelona), National Gallery X (London), NeMe (Cypress), ADAF (Athens), International Symposium on Computational Media Art (Hong Kong), and the Centro Cultural de España (México). Her research has been published in Big Data & Society, Visual Resources, and Leuven University Press. Her artwork has been funded by Science Gallery Dublin, Science Gallery Detroit, and the NEoN Digital Arts Festival.

Derek Curry (US) is an artist-researcher whose work critiques and addresses spaces for intervention in automated decision-making systems. His work has addressed automated stock trading systems, Open-Source Intelligence gathering (OSINT), and algorithmic classification systems. His artworks have replicated aspects of social media surveillance systems and communicated with algorithmic trading bots. Derek earned his MFA in New Genres from UCLA’s Department of Art in 2010 and his PhD in Media Study from the State University of New York at Buffalo in 2018. He is currently an Assistant Professor at Northeastern University in Boston. https://derekcurry.com/

Privacy is intimac

Louis Frehring

Privacy is intimacy is an artwork composed of two silver chains on each of which are engraved the halves of two PGP key pairs. On each chain is written a public key and the private key associated with the other chain’s public key. Thus, it is possible to establish a secure and encrypted connection between two people, allowing them to communicate without their privacy being compromised, making Privacy is intimacy the ultimate jewel for lovers !


Born in 1994, Louis Frehring is a French contemporary artist working in the transdisciplinary field of
new media art, sculpture and visual arts. His work is mainly composed by heteroclite installations
and crafted devices that deal with technology both as material and subject. Frehring’s work is
focused on getting the viewer more knowledgeable of what technology is, how it works and what it
changes in nature, in society and in our proper selves.

Going Viral

Jennifer Gradecki, Derek Curry

Going Viral is an interactive artwork that invites people to intervene in the spreading of misinformation by sharing informational videos about COVID-19 that feature algorithmically generated celebrities, social media influencers, and politicians that have made or shared claims about the coronavirus that are counter to the official consensus of healthcare professionals and were categorized as misinformation. In the videos, algorithmically-generated speakers deliver public service announcements or present news stories that counter the misinformation they had previously promoted on social media. The sharable YouTube videos are made using a conditional generative adversarial network (cGAN) that is trained on sets of two images where one image becomes a map to produce a second image, resulting in a glitchy reconstruction of the speaker. The recognizable, but clearly digitally-produced aesthetic prevents the videos from being classified as “deepfakes” and removed by online platforms, while inviting viewers to reflect on the constructed nature of celebrity, and question the authority of celebrities on issues of public health and the validity of information shared on social media. Celebrities and social media influencers are now entangled in the discourse on public health, and are sometimes given more authority than scientists or public health officials. Like the rumors they spread, the online popularity of social media influencers and celebrities is amplified through neural network-based content recommendation algorithms used by online platforms. https://goingviral.art/


ennifer Gradecki is an artist-theorist who investigates secretive and specialized socio-technical systems. Her artistic research has focused on social science techniques, financial instruments, dataveillance technologies, intelligence analysis, and social media misinformation. Gradecki has presented and exhibited at venues including Ars Electronica (Linz), ISEA (Barcelona), National Gallery X (London), NeMe (Cypress), ADAF (Athens), International Symposium on Computational Media Art (Hong Kong), and the Centro Cultural de España (México). Her research has been published in Big Data & Society, Visual Resources, and Leuven University Press. Her artwork has been funded by Science Gallery Dublin, Science Gallery Detroit, and the NEoN Digital Arts Festival.

Derek Curry (US) is an artist-researcher whose work critiques and addresses spaces for intervention in automated decision-making systems. His work has addressed automated stock trading systems, Open-Source Intelligence gathering (OSINT), and algorithmic classification systems. His artworks have replicated aspects of social media surveillance systems and communicated with algorithmic trading bots. Derek earned his MFA in New Genres from UCLA’s Department of Art in 2010 and his PhD in Media Study from the State University of New York at Buffalo in 2018. He is currently an Assistant Professor at Northeastern University in Boston. https://derekcurry.com/

Futurabilities

Azahara Cerezo

A bot programmed to read parts of “Futurability. The age of Impotence and the horizon of possibility” (2019) to other chatbots, who answer and progressively learn from the conversation. In this book, Franco “Bifo” Berardi analyzes the global order that shapes our politics and our imagination, proposing that the key to a radical change lies in the cognitive work and its relationship with technologies. “Futurabilities” explores human-automatic conversational possibilities around the current context of connected solitudes. This online action was developed in 2020 and takes as reference a previous project entitled “A connected robot of one’s own”, which was shown in the frame of Piksel Festival in 2014.


Azahara Cerezo researches the particularities and contradictions of the territory, whose physical dimension is liquefied by digitalising processes of global scope.
She has exhibited individually at Bòlit Contemporary Art Centre (Girona), Centro de Arte La Regenta (Las Palmas) and MAL (Sevilla). Her projects have been shown in group exhibitions such as “Juntos aparte” (Bienalsur. Cúcuta, Colombia), “Creativate” (National Arts Festival, Makhanda, South Africa), “We are as Gods…” at Nieuwe Vide (Haarlem, Holland), “Provincia 53” at MUSAC (Leon, Spain) or “Especies de espacios” at MACBA (Barcelona).

BITS AND BYTES

Marko Timlin

BITS AND BYTES is a large-scale kinetic sound installation consisting of 104 floppy disk drives. This art project links science with art, technology with nature and the past with the present.

The installation’s sonic outcome is generated solely by the mechanical motions of the 3,5” floppy disk drives controlled by arduino microprocessors. The audible frequency of each floppy disk drive can be regulated in real-time resembling a choir of 104 independent voices creating highly complex sonic textures and pulsations.

BITS AND BYTES could also be described as a “robotic instrument” combining the precision of the digital world with the chaotic nature of the physical world.

This art project is based on the following principles and ideas:
• “Technology won’t take control as long as man can misuse it.” (a quote from Finnish inventor Erkki Kurenniemi)
• the artistic misuse of technology
• the resuscitation of obsolete technology from the 1980s and 1990s into a new artistic life
• connecting the digital domain with the physical world
• the joy of exploring technology and radically alienating it
• the poetry of machine music


Marko Timlin is a Finnish-German artist creating artworks that link science with art, technology with nature and the past with the present. His artistic work centers on the technical, aesthetic and philosophical development of kinetic sound sculptures, dynamic light installations, performances with self-made sound machines and multimedia theater plays. He is at the same time seeker, musician, performer, sculptor, poet, but also craftsman, and stage director.

Timlin’s works have been exhibited and performed world-wide including at Whitebox New York (USA), Sight & Sound Festival Montréal (CA), Fylkingen Stockholm (SE), Museum of Contemporary Art Kiasma Helsinki (FI), Mal au Pixel Paris (FR), E:vent gallery London (UK), MIMstuudio Tallinn (EST), Neues Museum Nürnberg (DE), Espoo Museum of Modern Art (FI), Digital Media Festival Valencia (ES), EMTRCC Nanchang (CN), Lofoten Sound Art Symposium (NO) and Pori Art Museum (FI).

Local time

Julian Scordato

Time introduces the question of how to write things, how to divide them. The computer screen, as well as a page of text or music, becomes the medium of writing. Local time is an interactive audiovisual installation that is fed by the acoustic environment in which is placed, giving a context-sensitive feedback in a specific sonic language. The system listens and takes note of what is happening in the local present moment.


Julian Scordato is a composer and artist whose work focuses mainly on sound, graphics, algorithms and interactivity. He studied composition and electronic music at the Conservatory of Venice and sound art at the University of Barcelona. Co-founder of the Arazzi Laptop Ensemble, coordinator of SaMPL – Sound and Music Processing Lab, he is a professor of electroacoustic music composition and performance at the Conservatory of Padua, Italy. As a technologist, Scordato has written articles and presented research results related to interactive systems for music performance and graphic notation in conferences and masterclasses.

His award-winning electroacoustic and audiovisual works have been performed and exhibited in international festivals and institutions including Venice Biennale, Institute of Contemporary Arts (London), Centre de Cultura Contemporania de Barcelona, Prague Quadrennial of Performance Design and Space, Electronic Language International Festival (Sao Paulo), Cervantes Institute (Rio de Janeiro), International Image Festival (Manizales), Gaudeamus Music Week (Utrecht), Centre for Contemporary Arts (Glasgow), Sonorities Festival (Belfast), Seoul International Computer Music Festival, Art & Science Days (Bourges), Kochi-Muziris Biennale, Center for Computer Research in Music and Acoustics (Stanford), Athens Digital Arts Festival, ZKM Center for Art and Media (Karlsruhe), Spektrum Art Science Community (Berlin), and New York City Electroacoustic Music Festival. His music has been broadcast by Radio UNAM, NAISA Webcast, Resonance FM, RAI Radio3, RadioCemat, Radio Papesse, RadioCona, Radiophrenia, Radio Gracia, Radio Circulo, Radio Tsonami, and other stations. His scores have been published by Ars Publica and Taukay Edizioni Musicali.