MTCD – A Visual Anthology of My Machine Life

Teresa Dillon

MTCD is a monologue in which the artist and researcher Teresa Dillon takes one “machine’ from each year of her life. From radios to home recording devices to her first experiences on the Internet, reflections on techs uses and misuses, failures and breakdowns, highlight the glitchy realities and contextual relations in which the key “machines” that shaped her technological know-how and imagination, play out.
MTCD originally premiered at Berlin’s transmediale in 2018 with further presentations in 2019. This updated but stripped back version is a special edition for PIKSEL 20th birthday.


Teresa Dillon (IRL/UK/DE)
An artist and researcher Teresa’s work explores the interrelationships between humans, other species, technology, cities and our environments. This currently manifests through three evolving programmes: Repair Acts (2018-) explores restorative cultures and practices by connecting past stories of care, maintenance and healing, with what we do today and how we envision the future. Urban Hosts (2013-) a programme that plays with civic conversational, encountering and hospitality formats and Liminal Routes (2020-) a mixtape and sonic tripping series for cities. Experienced in producing software and hardware projects, Teresa has also written on subjects such as open source processes, music, technology and design, sonic materiality’s and folklores, multispecies relations, surveillance, governance and the smart city, repair economies and artisan repair professions. As a Humboldt Fellow (UdK and TU, Berlin, 2014-16) her work documented artistic approaches to making the electromagnetic spectrum in cities audible. Invited to co-curate transmediale (2016) and HACK-THE-CITY (2012) for the former, Science Gallery, Dublin, since 2016 she currently holds the post of Professor of City Futures at the School of Art and Design, UWE, Bristol.
Links: polarproduce.org/ // repairacts.net/ // urbanhosts.org/

Neural Networks in Pure Data

Alexandros Drymonitis

This workshop aims to demystify some basic concepts that pertain to neural networks, and their potential in artistic practices. Focusing on Pure Data and the brand new neuralnet object, the participants will be introduced to basic use cases of neural networks in audio (and visuals possibly), while the workshop will end with a collective brainstorming session where participants will either try for themselves, or will share their ideas on how they would like to use a neural network for their own work.


Alexandros Drymonitis is a sound and new media artist. He is a PhD candidate at the Royal Birmingham Conservatoire doing research on the creation of musical works with the programming language Python. His artistic practice focuses on new techniques utilizing new media such as computer programming, AI, or even older practices, like modular synthesis.

He has collaborated with various artists from different art disciplines, plus several ensembles, either interdisciplinary or music ensembles.

He has taught the guitar at the Music School of Amsterdam and ‘Philippos Nakas’ Conservatory in Athens, and electronic music programming at ‘Musical Praxis’ Conservatory in Athens. He is currently a freelancer in the field of electronic music and multimedia programming, teaching several workshops in various venues and undertaking multimedia programming in various events.

What to make [electronic] art about in 2022 and beyond?

Since the enthusiastic adoption of electronic technologies that characterised the electronic and new media art scene in the 1990s, several factors have crept in that changed the game for good and continue to do so. Open source technologies and the related ecosystem of forums, tutorials and downloadable knowledge is one. Another one is the increasingly heavy presence of climate crisis in all aspects of civilisation including the arts. Paul Granjon will will give an overview of his trajectory, from enthusiasm for early robotic art to contemplating the joys and challenges of off-grid living as an art practice.

Paul Granjon is interested in the co-evolution of humans and machines, imagining solutions for alternative futures and sharing his experience of creative technologies. He has been making robots and other machines for exhibitions and performances since 1996. Granjon’s work became known for a trademark combination of humour and serious questions, delivered with absurd machines that made use of recycled components. His Sexed Robots were exhibited in the Welsh Pavilion at the Venice Biennale in 2005. He performs and exhibits internationally. He regularly delivers Wrekshops, public events where participants are invited to take apart electronic waste and build temporary new machines from the bits they find. Granjon’s current work is driven by an ecologist, low-tech and participatory agenda. He teaches Fine-Art in Cardiff School of Art and Design, UK.

Futura Tropica

Sarah Grant, Juan Pablo García Sossa

| Futura Trōpica | is an intertropical decentralized network of grass-root local networks for lateral exchange of local resources and other forms of Knowledges, Designs and Technologies. It plays with the narrative of the Wood Wide Web and the way trees are interconnected, communicate to each other and redistribute nutrients with the help of fungi as mycellium. It uses the InterPlanetary File System (IPFS) protocol to connect Rhizomes in Bogotá, Kinshasa and Bengaluru. Each Rhizome is composed of a raspberry pi-based wireless access point and web server in combination with a USB based distribution system similar to ‘El Paquete Semanal’ in Cuba.


Sarah Grant is an American artist and professor of new media based in Berlin at the Weise7 studio. Her teaching and art practice engages with the electromagnetic spectrum and computer networks as artistic material, social habitat, and political landscape. She holds a Bachelors of Arts in Fine Artfrom UC Davis and a Masters in Media Arts from New York University’s Interactive Telecommunications Program. Since 2015, she has organized the Radical Networks conference in New York and Berlin, a community event and arts festival for critical investigations and creative experiments in telecommunications.

Juan Pablo García Sossa — jpgs / Futura Trōpica Netroots (*Bogotá, COL) is a Designer, Researcher and Artist fascinated by the clash between emerging technologies and grass-root popular culture in tropical territories. His practice explores the development of cultures, visions, realities and worlds through the remix and reappropriation of technologies from a Tropikós perspective (Tropics as Region and Mindset). JPGS has been part of diverse research institutions and design studios and currently is a design research member at SAVVY Contemporary The Laboratory of Form-Ideas’ Design Department in Berlin and Co-Director of Estación Terrena, a space for Arts, Research and Technologies in Bogotá.

Coping Strategies, Sarah Grant

Curator Sarah Grant will introduce us to the special program “Coping Strategies” and guest speakers on the first talks sessions of the festival.

Sarah Grant is an American artist and professor of new media based in Berlin at the Weise7 studio. Her teaching and art practice engages with the electromagnetic spectrum and computer networks as artistic material, social habitat, and political landscape. She holds a Bachelors of Arts in Fine Art from UC Davis and a Masters in Media Arts from New York University’s Interactive Telecommunications Program. Since 2015, she has organized the Radical Networks conference in New York and Berlin, a community event and arts festival for critical investigations and creative experiments in telecommunications.

Coping Streategies Curatorial Statement

By now we begin to understand the extent to which our personal and professional interactions are mediated by the digital, from user interfaces to data harvesting networks of surveillance. As digital captives, we have little agency over our membership and the extent of our participation within these obfuscated systems.

Additionally, our dependency upon these systems leaves us vulnerable in a way that can lead to crisis, in the event of critical communications infrastructure or platforms becoming unavailable or unsafe to use.

How can we put some space between ourselves and these dominant structures? How can we push back and reclaim agency over the narrative that is written about ourselves and our communities by these intrusive technologies? How do we mitigate digital crisis?

Coping Strategies is a program of works, including presentations, workshops, and performances, that demonstrate artist-led approaches to recasting our role in the asymmetrical relationship between ourselves and the dominant providers of information technology. They exemplify:

Building infrastructure that centers community- versus profit-driven values

Creating datasets that seek to remove bias against marginalized communities

Reclaiming ownership over our digital selves

Restoring emotional intimacy to digitally mediated personal relationships

Creating new ways of encoding information in service to political activists

Prioritizing existing infrastructures that elevates knowledge and access above commodification and surveillance

By demonstrating concrete actions that we as individuals and as communities can take in response to these domineering information systems, Coping Strategies hopes to provoke excitement and reassurance that we don’t have to passively accept the default settings of our digital lives.

VFRAME

Adam Harvey

VFRAME.io (Visual Forensics and Metadata Extraction) is a computer vision toolkit designed for human rights researchers. It aims to bridge the gap between state-of-the-art artificial intelligence used in the commercial sector and make it accessible and tailored to the needs of human rights researchers and investigative journalists working with large video or image datasets. VFRAME is under active development and was most recently presented at the Geneva International Center for Humanitarian Demining (GICHD) Mine Action Technology Workshop in November 2021.


Adam Harvey (US/DE) is an artist and research scientist based in Berlin focused on computer vision, privacy, and surveillance. He is a graduate of the Interactive Telecommunications Program at New York University (2010) and is the creator of the VFRAME.io computer vision project, Exposing.ai dataset project, and CV Dazzle computer vision camouflage concept.

Piksel KidZ Lab

In 2015, Piksel Festival, the Bergen festival focusing on new media art and open digital culture, introduced Piksel KidZ Lab, an artistic laboratory for kids to understand and build new media artworks. After 8 years of experience working with kids and technology, the program is rooted in the autumn schools program.

Piksel kidz lab 2022 proposes three new workshops: Creating Audio and Visual effects with Code – LIVE Coding! with @Antonio Roberts, Messaging with lights in a not internet era! with Sarah Grant and Ewasteroid by Paul Granjon.

All the workshops are free attendance. To particpate send us an email to: piksel22(AT)piksel(DOT)no.

Tango for us Two/Too

Joana Chicau

<– Tango for Us Two/Too — > is a live coding performance that merges web-programming with the choreographic language of Tango. The script focus on the dialogical nature of Tango, using Google Translate with fragments of texts from interviews with Tango dancers and practitioners. It invites us to a pas-de-deux performed by the online interface and JavaScript functions which randomise search queries and present a series of (mis)translations. An algorithmic dance sustaining glitches between the techniques and poetics of Tango, each breath a step towards the emergence of a new vocabulary for the moving.


Joana Chicau is a graphic designer, coder, researcher — with a background in dance. In her practice she interweaves web programming languages and environments with choreography. She researches the intersection of the body with the constructed, designed, programmed environment, aiming at widening the ways in which digital sciences is presented and made accessible to the public. She privileges the use of Free-Libre Open Source software, and collaborates with various international practitioners in the fields of art, design and technology  on both commissioned and self-initiated projects. She has been actively participating and organizing events with performances involving multi-location collaborative coding, algorithmic improvisation, discussions on gender equality and activism.

Futurabilities

Azahara Cerezo

A bot programmed to read parts of “Futurability. The age of Impotence and the horizon of possibility” (2019) to other chatbots, who answer and progressively learn from the conversation. In this book, Franco “Bifo” Berardi analyzes the global order that shapes our politics and our imagination, proposing that the key to a radical change lies in the cognitive work and its relationship with technologies. “Futurabilities” explores human-automatic conversational possibilities around the current context of connected solitudes. This online action was developed in 2020 and takes as reference a previous project entitled “A connected robot of one’s own”, which was shown in the frame of Piksel Festival in 2014.


Azahara Cerezo researches the particularities and contradictions of the territory, whose physical dimension is liquefied by digitalising processes of global scope. She has exhibited individually at Bòlit Contemporary Art Centre (Girona), Centro de Arte La Regenta (Las Palmas) and MAL (Sevilla). Her projects have been shown in group exhibitions such as “Juntos aparte” (Bienalsur. Cúcuta, Colombia), “Creativate” (National Arts Festival, Makhanda, South Africa), “We are as Gods…” at Nieuwe Vide (Haarlem, Holland), “Provincia 53” at MUSAC (Leon, Spain) or “Especies de espacios” at MACBA (Barcelona).

Uploaded to the Cloud

Kate Hollenbach

Uploaded to the Cloud is a generative, browser-based work in which a computer imagines a sky made of data. Dynamically generated clouds gently move across the frame of the browser window, representing various types of data that can be transmitted by the internet. The clouds are an abstraction of iconography commonly used to represent data and user interactions on the web: likes, hearts, bookmarks, mail envelopes, chat bubbles, alerts, and more. The work is a playful meditation on the metaphors used to describe the transmission of data and its relation to body and place.

uploadedtothecloud.com


Kate Hollenbach is an artist, programmer, and educator based in Denver, Colorado. She creates video and interactive works examining critical issues in user interface design including data collection and surveillance. Her art practice is informed by years of professional experience and as an interface designer and product developer. Kate is an Assistant Professor of Emergent Digital Practices at University of Denver and serves on the Board of Directors for the Processing Foundation.