Eirian Friedkin – everything gets eaten

Eirian Friedkin

A white canvas displays ever changing, and linked phrases of three words in black font. A handful of popular nouns where chosen at random and are combined as such to allow the viewer to draw (unexpected) connections between different concepts and how one may very well degrade another.


Eirian Friedkin exists and does things. Sometimes it may be called art.

fake or far away

Becky Brown

“fake or far away” is your number one source for information, conversation, relaxation, and value. We’re bringing you the hot-button issues in a chilled-out setting, where you and a friend can determine what’s really going on out there without killing the vibe. Experience the news hands-on, and determine how we all feel the old fashioned way––market sentiment. Discover the joys of communication, and determine what language you can and can’t afford to keep. You’ll get to the bottom of whatever really matters – that’s our guarantee!


Becky Brown is a composer, harpist, artist, and web designer, interested in producing intensely personal works across the multimedia spectrum. She focuses on narrative, emotional exposure, and catharsis, with a vested interest in using technology and the voice to deeply connect with an audience, wherever they are. She is currently pursuing graduate studies in Composition and Computer Technologies at the University of Virginia.

Minus

Ben Grosser

Despite their lofty mission statements, today’s big social media platforms are centrally focused on one singular concept: more. These capitalistic software machines are designed to stoke a pervasive and ever-increasing cycle of production and consumption for the purposes of growth and profit. To accomplish this they leverage data and scale to produce signals and interface patterns that keep us engaged, promising connection and joy in exchange for increasing shares of our time and attention. The platforms embed within us the idea that our own sociality is best evaluated and understood through quantity. They reconfigure our sense of time in ways that can make minutes or hours ago seem old. And their personalized feeds teach our brains that the only content worth watching or reading is that which we can already imagine. In its tireless pursuit of users and data and wealth, big social media sacrifices human agency and potential on the altar of more.

But what if social media wasn’t engineered to serve capitalism’s need for growth? How might online collective communication be different if our time and attention were treated as the limited and precious resources that they are? Minus is an experiment to ask these questions, a finite social network where users get only 100 posts—for life. Rather than the algorithmic feeds, visible “like” counts, noisy notifications, and infinite scrolls employed by the platforms to induce endless user engagement, Minus limits how much one posts to the feed, and foregrounds—as its only visible and dwindling metric—how few opportunities they have left. Instead of preying on our needs for communication and connection in order to transform them into desires for speed and accumulation, Minus offers an opportunity to reimagine what it means to be connected in the contemporary age. The work facilitates conversation within a subtractive frame that eschews the noise and frenzy for a quieter and slower setting that foregrounds human voices, words, and temporalities. Though it may be disorienting at first to navigate an online social space devoid of the signals and patterns Silicon Valley uses to always push for more, Minus invites us to see what digital interaction feels like when a social media platform is designed for less.


Ben Grosser creates interactive experiences, machines, and systems that examine the cultural, social, and political effects of software. Exhibition venues include Eyebeam in New York, Somerset House and the Barbican Centre in London, Centre Pompidou in Paris, SXSW in Austin, Museum of Modern Art in Moscow, World Museum in Liverpool, Museu das Comunicações in Lisbon, Museum Kesselhaus in Berlin, Science Gallery in Dublin, Japan Media Arts Festival in Tokyo, IMPAKT Festival in Utrecht, and the Digital Arts Festival in Athens. His works have been featured in The New Yorker, Wired, The Atlantic, The Washington Post, The Los Angeles Times, PBS, Fast Company, Hyperallergic, BBC, The Telegraph, Le Monde, Corriere della Sera, Der Spiegel, El País, and Folha. The Guardian (UK), writing about his recent film ORDER OF MAGNITUDE, said “there will be few more telling artworks [from] the first decades of this century … a mesmerising monologue, the story of our times.” Speaking about his social media-focused projects, RTÉ (Ireland) described Grosser as an “antipreneur.” Slate referred to his work as “creative civil disobedience in the digital age.” Grosser’s artworks are regularly cited in books investigating the cultural effects of technology, including The Age of Surveillance Capitalism, The Metainterface, and Investigative Aesthetics, as well as volumes centered on computational art practices such as Electronic Literature, The New Aesthetic and Art, and Digital Art. Grosser is an associate professor of new media in the School of Art + Design and co-founder of the Critical Technology Studies Lab at the National Center for Supercomputing Applications, both at the University of Illinois at Urbana-Champaign, USA. https://bengrosser.com

Precipitating Dread [PPT-Dread]

Dominic Aidan Vetter [leclerq]

With this project I aim to alter the aggregate state of atmospheric dread that dissipated through the now deleted twitter feed of former President Donald Trump and crystallize it into a visually intriguing and possibly psychoactive substance. The project is currently still in development and I am looking for input. I am especially interested in movie suggestions to integrate into the visualization process. The archive generated by PPT-Dread can be viewed on my website: leclerqs-abode.com/ppt-dread

This archive contains approximately 36,000 images, segmented into monthly sub-archives which can be individually accessed by clicking the menu symbol on the left. The archive is in reverse chronological order. There is an analysis display image for every tweet. Each relevant analysis display image is to be found to the right of the corresponding linear gradient lattice. See ‘Method‘ for more detailed information on the analysis process and ‘Concept‘ to better understand what this project is all about.

I have made a short screencast demonstrating the usage of the PPT-Dread web archive and added it as a resource. If you prefer the video can also be watched on YouTube: https://www.youtube.com/watch?v=9jrXokpYwUk

The menu icon on the left shows a list of the current archives content, as well as the archive and data overview loader. To the right, the infinity symbol toggles the full screen mode [best way to view archive on a mobile] and the star symbol in the top righthand corner can be used to hide the UI if undisturbed image viewing is desired. It is possible to zoom all of the images infinitely since they are all SVG files. I advise against spamming the buttons, however, since things will slow down if you do that. Clicking on the arrow between the +/- buttons returns the image to its original size and position. The images are draggable.

This is my GitHub profile: https://github.com/13c13rq

For movie suggestions or general contact feel free to write to PPT-Dread at riseup dot net 🙂


Dominic Aidan Vetter [leclerq]

I studied conceptual art and sculpture under Rita McBride at the Kunst Akademie Düsseldorf and graduated in 2017. My artistic practice evolves around the aesthetics of atmospheres, and how paradigm shifts in perception can evoke cognitive dissonance. I attempt to reflect and alter states of thought through my artistic process, be this through literary, computational or performative means. My code is embodied by the fictional entity leclerq, an alter ego of sorts that came into being in 2016 when I was writing scripts for a performance. I appropriated the name from a side character that appears in an East German Science fiction novel that I was reading at the time. Nowadays I no longer really think of myself as an artist, but rather as an aspiring info architect.

THE PRIMACY OF CONSTRUCTIVE METHODS OVER SUBJECTIVE IMAGINATION

Przemyslaw Sanecki

This work summarises my latest investigations into aesthetics of abstract video, auditory perception, and what it means today for the digital visual artist to remain radically autonomous without losing the critical voice.
There are multiple threads present in this work. Some of them are strictly of the formal type, like for example an examination of repetition as a method of rationalising a temporal structure of an artwork. Another thread, of the more political tone, concerns the impoverishment and ruptures in consumer sensory apparatus and its impact on narrowing epistemology of colours. Thus all colours used in the work have their origin in everyday consumer experience, being recycled from packaging of products found in my household and rigidly transferred inside the code.
Intensity, for some even brutality, of the stimulus fabric of this work should be understood as an intrinsic effect of a contrast. Contrast here is an artistic equivalent of a dialectical method. I like to think of it as a procedure to introduce into a work a play of confronting ideas, and in this particular piece I use it extensively. For example, one can think of a confrontation of trompe-l’oeil with reality as a generalised, metaphysical contrast, similar to a crude approximation of non geometrical structures of clouds in a computer game texture. Another example: regularity and arrhythmia are obviously contrasted. A kick and a handclap are another slightly surprising contrast. Obeying and ordering is another. In fact, most elements of this video can somehow find its dialectical partner next to each other.
Saying all that, and ironically in contrast to what a title of the work might suggest, I rather pose questions than try to find answers. This is because I don’t think artists should be yet another expert in solving problems and this is where my obsession with rough, far from smoothness of modern UX, aesthetics comes from.
All visual material is created programmatically by code written using an open source framework OPENRNDR, sounds are composed using a hybrid software-hardware modular system (Pd, VCV). Programming is not only one of the available mediums of expression, but more importantly a radical means of production that profoundly changes social hierarchies, thus it should be creatively appropriated by artists and become the subject of their critical scrutiny.


Przemysław Sanecki is a multidisciplinary artist working primarily with code, video, sound and ai. Originally from Poland, he lives and works in Paris (FR).

https://software-materialism.org