Creative PCB Design for Manufacturing using SVG2Shenzhen

Budi Prakosa

There are some incredible PCB art projects out there, and approaches to creating non-standard shaped PCBs have varied and frequently been complex. Svg2shenzen is an Inkscape extension that allows you to draw directly on KiCad equivalent layers in Inkscape and export them as KiCad projects. These projects can be sent directly to manufacture or tweaked and expanded using the standard KiCad workflow.


Budi Prakosa is a self-taught programmer and open source software developer who is interested in the wide range of possibilities in creative coding. In 2009, he launched a project as a VJ called Manticore, which mixed interactive coding with graphic data visualization.
He has a background in industrial engineering and is interested in image and sound processing, generative art, and science-art collaboration.

Taper, An Online Magazine for Tiny Computational Poems

Nick Montfort

Taper is an online literary magazine at http://taper.badquar.to. The magazine is now in its eighth issue and publishes tiny, stand-alone computational poems. They are tiny in that they occupy no more than a few kilobytes — the limit has been 2KB for several issues. They are stand-alone in that all you need is what is the single Web page of the poem; no Google fonts or connections to other APIs are involved. They are computational in that they are made of HTML, CSS, and JavaScript, taking the form of interactive games and text generators among other things. They are poems in a broad sense, with many of the works featured not being in any human language. And they are all free software, available under an all-permissive license for study, sharing, and reuse. By publishing this twice-yearly magazine, edited by an independent collective, I hope to encourage people to explore language and literary art, and its intersection with computing, in new ways.


Nick Montfort is a poet and artist who uses computation as his main medium and seeks to uncover how computing and language are entangled with each other and with culture. His computer-generated books include #! and Golem. His digital projects include the collaborations The Deletionist and Sea and Spar Between. Montfort also studies creative computing. MIT Press has published his The New Media Reader, Twisty Little Passages, The Future, and Exploratory Programming for the Arts and Humanities. He directs a lab/studio, The Trope Tank, and is professor of digital media at MIT. He lives in New York City.

Digital Culture & Cyborg Bodies

Idun Isdrake

Through a counter tactic perspective, with planetary accountability, Isdrake’s work and research prototype diverse human computer interfaces and narratives, aiming to limit bias in the development of new technologies and science (fiction). This includes working with datasets for AI systems, diverse narrative design, testing environment friendly solutions for powering and disposing of used technologies, as well as proposing inclusive interfaces.
The presentation will include Isdrake’s process for work with diverse and accessible design, and demo of a few of their art works.
The demos will mainly focus on implanted interfaces based on Near Field Communication technology (NFC. Isdrake has a couple of audiovisual experiences linked from its body, some developed with other organic or inorganic entities. Creating an endosymbiotic relationship between human flesh and other entities, an intimate dialogue only accessible through consent. Games, music and other expressions can be communicated through body modification, a human practice with ancient history, often connected to identity expression but also trauma and oppression. Embodied technologies and digital art as a voice for the silenced voices and disabled bodies, is one of the strongest motivations behind this work. The format is best live in a room, with soundsystem and projectors, where the audience can come close to see and demystify the hardware, and have a dialogue with the artists. Depending on budget and resources the demo can include a video installation. Research documentation https://imperceptible.space/


Idun Isdrake is a game designer, film, stage and transmedia director, moving in the inbetweens and unknowns, hacking forced power structures. Inclusion and diversity is at the core of its productions, ranging from computer games linked from its body, to film noir and landscape photography. Isdrake is the founder of Swedens first game and transmedia lab, The Collaboratory, as well as first game art gallery, Epic Unidragon. Their work includes many years of building a better infrastructure for digital culture in Sweden and globally, in dialogue with communities in hacker labs,  makerspaces, museums, libraries, the EU Commission, academia and various industries. Currently Isdrake is doing PhD research at Concordia University Tiohtià:ke/Montréal.

ShadowPlay

Dan Wilcox

ShadowPlay is an exploration of the architecture and light in outdoor spaces through sound. Using a bicycle-mounted smartphone as a brightness sensor and a bluetooth speaker, the mottled patterns of light and shadow become the musical score as one rides along city streets.

The project is realized as an open source iOS application which uses one of the device’s cameras as a brightness sensor. Custom audio scenes generate live sound in response to the changes between light and shadow detected by the smartphone. You can even create your own sound scenes using the Pure Data computer music environment.


Dan Wilcox is an artist, engineer, musician, and performer who combines live musical performance techniques with experimental electronics and software for the exploration of new expression. He grew up in the Rocket City, and has performed in Europe, Asia, and around the US with his one man band cyborg performance project, robotcowboy.

I make music and videos with statistics software.

MusikeR

I make cheesy music and with animated videos in statistics software. To do this, I write music composition libraries or extensions for these various softwares. It works just like any other electronic music, but it’s funnier when you use statistics software. I’ll show some examples mostly in R, explain how they work, and recount some things I have learned about humanity through this endeavor.


MusikeR

My favorite activity is sleeping, and after that I enjoy pointless things like scalable astrology, children’s songs, and data-driven music.

VFRAME

Adam Harvey

VFRAME.io (Visual Forensics and Metadata Extraction) is a computer vision toolkit designed for human rights researchers. It aims to bridge the gap between state-of-the-art artificial intelligence used in the commercial sector and make it accessible and tailored to the needs of human rights researchers and investigative journalists working with large video or image datasets. VFRAME is under active development and was most recently presented at the Geneva International Center for Humanitarian Demining (GICHD) Mine Action Technology Workshop in November 2021.


Adam Harvey (US/DE) is an artist and research scientist based in Berlin focused on computer vision, privacy, and surveillance. He is a graduate of the Interactive Telecommunications Program at New York University (2010) and is the creator of the VFRAME.io computer vision project, Exposing.ai dataset project, and CV Dazzle computer vision camouflage concept.

Coding : Braiding : Transmissions

Isaac Kariuki

CBT (Coding : Braiding : Transmissions) is a collaboration with Tamara Clarke-Brown as an experiment in speculative technology, combining the DIY practices of coding and braiding. CBT explores these two practices as tools for sending encrypted messages to escape totalising surveillance of black communities globally. The performance installation comprises of women braiding each others’ hair with a GoPro camera attached to their heads. The camera and accompanying software translates their hand movements into encrypted messages that the women send to each other throughout the performance.


Isaac Kariuki is a visual artist and writer whose work centres on surveillance, borders, internet culture and the black market, in relation to the Global South. His work has taken the form of image, video, lectures, writing and performance. He has exhibited at the Tate Modern, Kadist (Paris) and the Kampala Art Biennale among others as well as holding lectures at the Tate Britain and Yale University.

Journey to the Planet of nuclear Chewing Gum

Vera Sebert

How can we characterize the cinematic narrative, which is in a netbased environement no longer tied to chronological sequences? How does actual information deform under the manipulating influence of the viewer? The webproject JOURNEY TO THE PLANET OF NUCLEAR CHEWING GUM is formally based on experimental film, poetry texts and interactive netart, arranged in several layers. Digital images of different objects are assembled in the picture’s foreground and overlapping found and newly assorted footage. They can be rearranged randomly by drag and drop. Each movement of an object is linked to one individual sound snippet and a random subtitle. By interacting viewers create a strong varying narrative form which manifests in the space between text, image and film.


Vera Sebert, *1987 (DE), Media Artist
2007- 2015 Fine Arts at University of Fine Arts Braunschweig and Academy of Fine Arts Vienna. 2015 – 2019 Language Arts at University of Applied Arts Vienna. Artistic works in the border areas of visual media, language, film, computer programs: Computer code allows the adaptation of all other media whose properties are imitated, fragmented and reassembled in virtual space. The hybrid exposes the categorical separation between artistic image and text production and creates a space for experiments that explore the mesh of code, image, sound and language in a digital environment. Most recent international exhibitions and screenings: Hamburg International Film Festival (DE), Vector Festival Toronto (CA), House of Electronic Arts Basel (CH), Eclat Festival Stuttgart (DE), Cairotronica (EGY).
2017 Artist in Residency at Künstlerdorf Schöppingen (DE). 2018 Hannsmann-Poethen Grant for Literature (DE), Styria Artist-in-Residency (AT). 2019 Subnet Artist-in-Residence, Salzburg (AT), 2020
https://verasebert.com